#pragma once
#include "GameScreen.h"

namespace ja2
{
	class IInitGameState;

	//! Intro game implementation
	class IntroGameScreen : public GameScreen
	{
		// Attributes
	private:
		//! Init game state.
		IInitGameState &m_InitGameState;

		// Operations
	private:
		//! See base.
		virtual void do_handle();

		// Construction/Destruction
	public:
		IntroGameScreen(IInitGameState &InitGameState);
	};
} /*ja2*/
